Ah Forgeworld.
I love your stuff, but you’ve really REALLY gotta get a handle on the idea of Weapon Options.
Give me the ability to buy weapons seperately or give them all to me at once. The Myrmidons are the biggest pain in the ass, the secutors come with six guns, three pairs of them. comprising three of the five or six options that kind of unit can take.
Why would you leave out the Rad cleansers? you know we’ll want a fleshbane flamer over the Maxima Bolters.
And why the heck would you be so sadistic as to give enough options for every model to have different guns? nobody does that.
Units always have the same weapon on every model by preference, with the odd special weapon thrown in for good measure.
There is no circumstance I’d want to field a unit of myrmidons with two volkite chargers, two maxim bolters and two plasma fusils.
And the same problem goes for the Myrmidon Destructors. 3 out of 5 of the available weapon options and every gun provided is different…
Oh, and you left out probably the best single weapon they could take.
Graviton Imploders. The only grav weapon in the mechanicum that actually behaves like its 40k contemporaries.
Allow me to paint my dear readers a picture.
Picture a gun, it’s big, it’s chunky and very very sciency.
Now imagine that it wounds its target using the target’s armour save.
Now notice that its AP value is 2. meaning its target doesn’t get that armour save afterwards.
Notice that it’s a Heavy weapon…on a relentless Myrmidon, so it might as well be assault.
Except it’s a Salvo weapon, Salvo 4. You can safely ignore the first value because relentless means it just fires at the best profile.
And since we’re mechanicum..The Myrmidon carrying it is BS5 and it hits on 2s.
the Myrmidon prefers to fight…everything. so if you miss, or you fail to wound (at least against terminator equivelants) you simply reroll 1s.
Now pan your minds eye back and witness that there are three of them…

It should look something like this.

Yep, I bought some Myrmidon Destructors and decided that they needed to have Graviton Imploders rather than the rather boring loadouts they came with. So I pulled some spare parts off my Kataphron Destroyers. I figure the clampy claws from the Breachers will work nicely as alternatives to the industrial clamps the Myrmidons came with, rather dull parts those.
Exception to the Irradiation Engine, but I want two of those for my upcoming Macrocarid Explorator (read: Land Raider Proteus with radioactive-deathrays)
My Friday Horus Heresy battles are gonna get a bit tougher for my terminator-bringing opponents!