Tag Archives: Mechanicum

Another Dark-mech Dunecrawler!

Since the first one was such a roaring success, I decided to build it a brother!

Nothing much to say on construction, it’s pretty nigh identically built.
I had to buy a bunch more stuff to do it, but I’m not the slightest bit regretting the decision 😛
Bonus points: I get a new Deathstrike to pair with the first one!

I’ll figure out what to do with two helldrakes worth of wing and head parts later.
Maybe some terrain pieces…

Pictures!

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the new one is the one on the left with the silvery base rim.

As far as painting went: I didn’t quite manage to keep the smoothness on the plates. I think that was my primary mistake, the result looks like it has too much paint on it.
I added too much typhus corrosion to the model and it gave it a grainy effect all over.
Should of just done it on the exposed workings and left the plates alone.
Ah well, live and learn, maybe if I make another I’ll remember this 😛

I’m thinking I need a warpsmith to go with these guys 🙂

Dark Mechanicum

With the release of so many new constructs, my poor mind has been dreadfully strained. so much work, so many new constructs and warriors to craft and prepare for war…

It was inevitable I’d crack really.
It was the Onager Dunecrawler’s legs that finally broke me of the chains of Mars
Dem Legs. They go all the way up.

And so, I worked long through the witching hour and created my first Daemon Engine.

Behold! The First of many warp-fueled monstrosities I shall craft in the name of the dark gods!

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on the tabletop, it counts broadly as an Onager Dunecrawler with neutron laser and the servo-arm upgrade. depending on the opposition, WYSIWYG may apply and it actually gets to use the twin linked heavy bolter too 😛

I was delighted to discover that the gun assembly to the Particle Cannon/ Heat Ray of a necron triarch stalker actually fits -perfectly- to the neutron laser. there’s no chopping there, the tab literally fits in the hole correctly. tight enough it didn’t actually need glue to hold it in place…
So that’s going to be used again for future projects 😛

Skitarii!

Woohoo!

It’s about time, but Games Workshop have finally released a Codex: Skitarii

Of course since Admech are my primary armies (plural) I had to get the limited edition RustStalker codex, And what with rumours saying there’s going to be a Cult Mechanicus release in a month or two I’m probably going to be doing the same thing with that…
Eh, ah well. My love for the Omnissiah knows few bounds. what’s a £100 between friends?…

But in any case, it’s been a..expensive few weeks.
I preordered each week examples of every single thing the Skitarii got.
I’m now the proud and happy owner of:
a squad of rangers,

* A squad of rangers
* A squad of Vanguard
* A squad of Ruststalkers
* A Sydonian Dragoon
* A Sydonian Ballisterius
and depending on my conversion plans, either one or two of the Onager Dunecrawlers.

General review:
The rangers/vanguard kit is wonderful. full of parts and bitz for other conversions as well as making a complete 10 man squad in each box.
I habitually bought two immediately because I assumed that the kit would have only five models in it and I wanted a complete squad. pleasant surprise that I was able to make both Rangers and Vanguard immediately!

The ironstrider kits are fantastic, much more dynamic looking than the sentinels usually turn out.
My only gripe is that the legs aren’t poseable, you have to go with either left leg forward or right leg forward. No standing poses allowed apparently.
The Fluff for them is that they literally never stop moving. when not in battle they’re placed on treadmills because if they ever get turned off, the tech-priests have no idea how to turn them back on again 😛
Amusing, but apparently there are literally thousands of them in use. the idea that no tech-priest ever decided it was in their best interests to experiment with a damaged one and figure out how to make it work tickles me no end.

The Onager is an even nicer kit. basically a tank turret on a quadrupedal leg assembly.
Those legs are not poseable either, but can swivel at the hip. so there’s some room for poses there.
My brain is full of ideas for this.
The ones currently holding best purchase are for a quadrupedal assault bot, maybe something to make use of the Hydra Autocannons I’ve got sitting in my bitz-box…
The other is for a walking chariot-platform for my Magos. I expected the leg assembly to be perhaps a little bigger, so I’m not so sure about this idea now.
Still messing with parts from a Taurox to see if I can make a conversion that I’m happy with.
We’ll see. right now the Autocannon assault bot is appealing slightly more.
But the game on saturday I’ve got lined up would benefit a lot from my simply making a second Onager.

examples from each kit are currently on display at my local GW, I’ll recover them in the next couple days for a complete photo-op, but in the meantime. here’s what I’ve got!
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More to follow in my next post!

Titan Power Fist

I finally assembled and painted my Reaver’s Power Fist

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I’d been putting it off with the vague plan to carve up the joints and build plasticard versions that I could make poseable.
The kit is poseable in whatever pose you like, however with the caveat that once you decide on one, you have to glue it in place.
As a test, I drilled out and pinned each of the thumb joints, that worked great, but the fingers have armour plates covering each knuckle which simply cannot be made flexible. the only way I could think to do it was to put a dollop of hotglue underneath each one and let it flex and bend that way…I wasn’t convinced it’d work or stay intact after lots of playing.

The second big problem was that all the major joints were basically a resin drum which butted up against a curved section of the next part. No-where to fit a pin for the joint.
To that end, I bought some sheet plasticard to cut up in several layers and build into actual working replacement joints.
Problem is a lack of appropriate tools to do that, I may yet in future though.

In the end, I gave up and went with Generic Pose #1, the slightly camp not quite hand-on-hips that the official FW photographs of it use.


My Reaver is very nearly there.
Currently the To-Do list is as follows:

  • Misc Detail pass over the main hull, there are some vents and such that need attention
  • Drill Through feet to add Pegs to hold it to the base.
  • Drill out shoulders so I can attach the arms by Bolts to the shoulders.
  • Scenic basing on the Base.
  • assemble legs, the ankles and hip joints need gluing at this point.
  • Add the toe piston arrangements and ankle plates
  • Assemble Waist section, not gluing the waist to the torso, it can sit stably on top of it anyway.
  • Magnetise elbow area for weapon arm so it can swivel.
  • Acquire and attach corrugated rubber hoses, the resin ones are awkward.
  • Final Assembly and gluing of major components (particularly torso/head)

Estimated timescales…Most of the assembly and painting can be done in a couple days, the scenic basing will take a few days.
I hope to have it very nearly done before christmas.

Mechanicum Land Raider

On with a new adventure!

I was reading through my glorious Horus Heresy books and realised…The Mechanicum get Land Raiders.
It’s in their rules and everything!

So, given my army’s almost complete lack of transportation on the battlefield (especially for the slow moving stuff) I decided to acquire at least one Land Raider.
The Omnissiah knows I’m not inclined towards the Triaros Transports…lovely models, but so expensive for what I actually get.

So I bought a land raider and an upgrade sprue for the Crusader. since the AdMech Raiders get to have a loadout which takes cues from both.

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The favourite feature I’ve done is to give the tank the Graviton Cannon for its hull turret. This is essentially a large-blast Concussive weapon which forces a Strength test on every model it hits. If they fail, they take a wound.
Also turns the area it hits into difficult and dangerous terrain for the following turn!
Should be extremely efficient against most infantry that isn’t in power armour.

To build it, I’ve taken parts from the Centurion kit, a pair of grav cannons and some cabling, combining with the regular Assault Cannon mountings produce a rather neat effect. Rounded off with a couple extra bits from the Crusader sprue for the focusing nodes on pylons.

I’ve additionally pulled a Tank commander from my Baneblade kit to be the tank’s commander.

After all, This isn’t a Marine vehicle, and I want to represent that fact.